If you're struggling in Dead Sails like I am, don't fret—there's a variety of weapons, boats, and other items to help you navigate to the next safe zone more easily. I've compiled a comprehensive list of all items in Dead Sails, along with how to obtain and use them. Knowing exactly what to look for and when to find it can save you precious time.
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All Weapons & Ammo in Dead Sails Armor in Dead Sails Full List of Boats in Dead Sails All Rafts in Dead Sails Every Healing Item in Dead Sails Miscellaneous Items in Dead Sails New Items in Dead Sails
Screenshot by The Escapist
Hand-to-hand combat won't cut it in Dead Sails. To take down mobs and secure valuable loot, you need to be armed and ready. Fortunately, the game offers a concise selection of weapons, each with a unique purpose. Here's a breakdown of the weapons in Dead Sails, their functionalities, and where to find them:
| **Name** | **Where to get it** | **Info** |
| *Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Ideal for close-range combat; perfect for nighttime encounters with rushing mobs. |
| *Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from a special boat | Comes in packs of 12 rounds; use them wisely. |
| *Revolver* | Costs 20 Dabloons or $35 (all $ symbols refer to in-game currency) | Only 4 bullets per barrel, making it unconventional but effective. |
| *Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in town | Limited to 4 bullets; make every shot count. |
| *Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for long and mid-range combat; a must-have for sniping. |
| *Rifle Ammo* | Costs 25 Dabloons or $35 | Replenish your rifle's ammo; more generous than revolver ammo. |
| *Grenade* | Costs 15 Dabloons at the Shop Store | Great for clearing out buildings; watch mobs scatter. |
| *Dynamite* | Purchase for 15 Dabloons at the Shop Store or start as a Miner class | Powerful explosive for removing obstacles and dealing massive damage. |
| *Turret* | Varies in cost, available at every Shop Store | Static machine gun for your boat; requires operation and has high RPM. |
The armor section in Dead Sails might be short, but it's essential for your survival. While I appreciate the game's simplicity, I wouldn't mind seeing more variety. Here's what's available:
| **Name** | **Where to get it** | **Info** |
| *Chestplate* | 75 Dabloons at the Shop Store | Reduces damage from enemies but won't prevent death. |
| *Helmet* | 75 Dabloons at the Shop Store | Decreases damage taken; use in combination with the chestplate for better protection. |
Screenshot by The Escapist
Boats in Dead Sails are more than just transportation—they're like oversized inventory bags. Ideal for team play, where you can ferry loot back and forth to sell. While they don't vary in speed or size, their unique aesthetics make a difference:
| **Name** | **Where to get it** | **Info** |
| *Default* | Starts with you; no purchase needed | A decent starter boat until you get the hang of things. |
| *Military* | 150 Dabloons in the starting lobby | Camouflage adds a tactical edge. |
| *Junk* | 150 Dabloons in the starting lobby | Looks rough but has character. |
| *Modern Boat* | 150 Dabloons in the starting lobby | A sleek choice for those who prefer subtlety. |
| *Dragon Boat* | 150 Dabloons in the starting lobby | A quirky blend of Mickey Mouse and Viking design. |
| *Rubber Duckie* | 150 Dabloons in the starting lobby | The fun and quirky option; a standout choice. |
| *Viking Boat* | 150 Dabloons in the starting lobby | Complete with shields and a dragon carving; visually stunning. |
| *Empress* | 150 Dabloons in the starting lobby | A stylish pink vessel for loot collection. |
| *Sheep* | 150 Dabloons in the starting lobby | An odd but memorable choice. |
| *Shark Boat* | 150 Dabloons in the starting lobby | Sadly, no "Baby Shark" theme song included. |
| *Bling Boat* | 150 Dabloons in the starting lobby | For those who want to feel like a 2005 hip-hop star. |
But if you need more space for your crew or loot, consider getting a raft.
Screenshot by The Escapist
Rafts are essential for additional space, whether for loot, turrets, or even Zombies and Drowned for fuel. Here's what you can get:
| **Name** | **Where to get it** | **Info** |
| *Default* | Free | Basic storage for loot; no extra features. |
| *Jail* | 200 Dabloons and 1 win | Great for imprisoning mobs or stacking corpses for fuel. |
| *Medic* | 300 Dabloons and 3 wins | Provides easy access to bandages and medkits post-battle. |
| *Trader* | 500 Dabloons and 10 wins | Allows in-game trading and strategic planning for safe zone purchases. |
| *Ammo* | 400 Dabloons and 5 wins | Replenish ammo without waiting for the next safe zone. |
Screenshot by The Escapist
Whether you're a Medic or not, knowing the healing items in Dead Sails is crucial for extending your gameplay:
| **Name** | **Where to get it** | **Info** |
| *Bandage* | 3 Dabloons or $10 at the Shop Store | Provides a small health boost; best when stacked, though costly. |
| *Shark oil* | $35 at the General Store | Fully restores health and grants a temporary speed boost. |
| *Medkit* | 20 Dabloons | Fully heals your HP; excellent value for money. |
Screenshot by The Escapist
Even items that don't directly contribute to combat or healing can be invaluable. Here's a rundown of the miscellaneous items you might find useful:
| **Name** | **Where to get it** | **Info** |
| *Coal* | 3 Dabloons or $20 at the Shop Store | Protects your ship and provides fuel until the next safe area. |
| *Shovel* | Starter item for Miners | A makeshift weapon, though less effective than others. |
| *Torch* | 3 Dabloons or $10 | Essential for visibility at night; helps spot loot and ambushes. |
| *Steel* | 10 Dabloons at the Shop Store | Offers low-grade protection for your ship; not the best value. |
| *Steel plate* | 25 Dabloons at the Shop Store | Provides protective armor for your boat against mobs. |
| *Cross* | 40 Dabloons at the Shop Store | Keeps Zombies at bay, especially useful at night. |
| *Lantern* | 3 Dabloons at the Shop Store | Provides light and can be used as a melee weapon in a pinch. |
With the introduction of the new Kraken boss and class system changes, Dead Sails has also added three new items. Currently, no one has found recipes or other methods to acquire them, but here's what we know:
| **Name** | **Where to get it** | **Info** |
| *Sticky Mine* | TBA | Designed to damage enemy ships; adds a sneaky element to gameplay. |
| *Wizard Orb Staff* | TBA | Introduces magic, possibly limited to certain classes like Necromancers, Pyromaniacs, and Priests. |
| *Flying Broomstick* | TBA | Will require a recipe; may have class restrictions or specific unlock conditions. |
Now equipped with this detailed guide, you're ready to make mobs on both riverbanks tremble. Remember, while knowledge is power, a bit of luck and good teammates can make all the difference. For even more preparation, check out my guide on defeating the new Kraken in Dead Sails and show that slimy, overgrown squid who's boss.