Ghosts in Demonology are notoriously elusive, leaving minimal traces behind. This guide is designed to help you uncover these mysteries and effectively identify different Ghost types in the game.
Evidence page of the Journal
The **evidence page** in your **journal** is key to identifying Ghosts in Demonology. This feature helps you **track your findings** as you hunt for Ghosts. By selecting an evidence type on the page, you can narrow down your options until you identify the specific Ghost type. If you find that a piece of evidence is absent, you can deselect it to refine your search further.
Below is a comprehensive list of Ghost types in Demonology, along with their unique evidence, strengths, weaknesses, and additional notes:
| Ghost Type | Evidence | Strengths and Weaknesses | Notes |
|---|---|---|---|
| **Spirit** | ![]() ![]() ![]() | • None | • Generally harmless |
| **Wraith** | ![]() ![]() ![]() | + Wraiths deplete energy from hunters – They can’t cross lines of salt | • Aggressive |
| **Ghoul** | ![]() ![]() ![]() | + Ghosts are easily provoked by sounds – They can’t disable electronic devices | • Mostly not aggressive |
| **Phantom** | ![]() ![]() ![]() | + Phantoms are very fast – They don’t hunt hunters in group | • Mostly timid |
| **Shadow** | ![]() ![]() ![]() | + Shadows alter room temperature only slightly – They are less active under proper lighting | • Very docile |
| **Demon** | ![]() ![]() ![]() | + Demons hunt frequently | • Extremely aggressive |
| **Specter** | ![]() ![]() ![]() | + Spectres throw items more frequently – They rarely roam unless they are on the hunt | • They stick to one room |
| **Entity** | ![]() ![]() ![]() | + Entities can teleport – They almost never throw items | • Hard to detect |
| **Skinwalker** | ![]() ![]() ![]() | + Skinwalkers can appear to have a Ghost Orb + They interact with items frequently | • They roam a lot |
| **Banshee** | ![]() ![]() ![]() | + Banshees break glass more frequently | • Mostly docile |
| **Wendigo** | ![]() ![]() ![]() | + Wendigos are much more likely to hunt – They prefer to hunt groups | • Very aggressive |
| **Nightmare** | ![]() ![]() ![]() | + Nightmares cause hallucinations – Weak to light | • Mostly harmless |
| **Leviathan** | ![]() ![]() ![]() | + Leviathans can throw multiple items at once + They disable lights around them | • Very unpredictable |
| **Oni** | ![]() ![]() ![]() | + Onis can sprint while hunting – They manifest more often | • Aggressive |
| **Umbra** | ![]() ![]() ![]() | + Umbras don’t make any sound while moving – They are slowed while in well-lit rooms | • Weak to light |
| **Revenant** | ![]() ![]() ![]() | + Revenants have very low hunt cooldown – They rest after killing a hunter | • Extremely aggressive |
When you **acquire** a piece of **evidence**, be sure to **record it in your Journal**. Conversely, if a Ghost does not interact with certain evidence types, mark them off as well. This approach will help you eliminate incorrect Ghost types quickly, allowing you to focus on the right equipment for further investigation.
In Demonology, each Ghost type leaves behind three unique traces. By using the correct equipment, you can collect these traces and secure the evidence necessary to identify the Ghost. Here's how to gather each type of evidence:
With this knowledge, you are now equipped to identify Ghosts in Demonology effectively. For more insights into Roblox games, be sure to visit the **Roblox guides hub** at Escapist.