
In *Kingdom Come: Deliverance 2*, Groschen can be hard to come by, especially in the early stages of your adventure. One of the most effective ways to earn money quickly is through gambling, specifically by playing dice. Here's a comprehensive guide on how to play dice in *Kingdom Come: Deliverance 2*.
During the tutorial segment of Kingdom Come: Deliverance 2, you'll be introduced to the basics of dice, setting the stage for understanding the game's mechanics and strategies.
Once you're past the tutorial, you'll find dice players in nearly every inn or tavern scattered throughout the open world. If you're unsure where to start, head to the nearest town and look for an NPC sitting outside a tavern or inn. Engage them in conversation to initiate a game of dice.
Now, let's dive into the fun part. The objective of the game is to accumulate points and surpass your opponent. Each game has a target score, and the first player to reach it emerges victorious. You begin with six dice, which you can roll multiple times during your turn. However, be cautious; if you roll without achieving any scoring combination, your turn ends, and you lose all points accumulated in that turn. Additionally, you'll lose one die with each subsequent roll, making it progressively harder to score as your turn continues.
Here are the scoring combinations:
| Combination | Points |
|---|---|
| 1 | 100 |
| 5 | 50 |
| 1, 2, 3, 4, 5 | 500 |
| 2, 3, 4, 5, 6 | 750 |
| 1, 2, 3, 4, 5, 6 | 1,500 |
| Three 1s | 1,000 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
For triples, if you roll an additional matching die, your score doubles. For example, three 2s score 200 points, but four 2s score 400, five 2s score 800, and six 2s score 1,600.
As you advance through Kingdom Come: Deliverance 2, you'll encounter Badges that can enhance your dice games. These can be found by looting chests or corpses and are categorized into three tiers: Tin, Silver, and Gold.
Here's a list of Badges and their effects:
| Badge | Effect |
|---|---|
| Tin Doppelganger’s Badge | Doubles the points of your last throw. Can be used once per game. |
| Tin Badge of Headstart | You gain a small point headstart at the start of the game. |
| Tin Badge of Defence | Cancels the effects of your opponent’s Tin badges. |
| Tin Badge of Fortune | Allows you to roll one die again. Can be used once per game. |
| Tin Badge of Might | Allows you to add one extra die to your throw. Can be used once per game. |
| Tin Badge of Transmutation | After your throw, change a die of your choosing to a 3. Can be used once per game. |
| Carpenter’s Badge of Advantage | The combination 3+5 now counts as a new formation, called the Cut. Can be used repeatedly. |
| Tin Warlord’s Badge | You gain 25% more points for this turn. Can be used once per game. |
| Tin Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used once per game. |
| Silver Doppelganger’s Badge | Doubles the points of your last throw. Can be used twice per game. |
| Silver Badge of Headstart | You gain a moderate point headstart at the start of the game. |
| Silver Badge of Defence | Cancels the effect of your opponent’s Silver badges. |
| Silver Swap-Out Badge | After your throw, you can roll a die of your choosing again. Can be used once per game. |
| Silver Badge of Fortune | You can roll up to two dice again. Can be used once per game. |
| Silver Badge of Might | Allows you to add an extra die to your throw. Can be used twice per game. |
| Silver Badge of Transmutation | After your throw, change a die of your choosing to a 5. Can be used once per game. |
| Executioner’s Badge of Advantage | The combination 4+5+6 now counts as a new formation, called the Gallows. Can be used repeatedly. |
| Silver Warlord’s Badge | Gain 50% more points this turn. Can be used once per game. |
| Silver Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used twice per game. |
| Silver King’s Badge | The badge of the rightful king of the birds allows you to add an extra die to your throw. Can be used twice per game. |
| Gold Doppelganger Badge | Doubles the points scored from your last throw. Can be used thrice per game. |
| Gold Badge of Headstart | You gain a large point headstart at the start of the game. |
| Gold Badge of Defence | Cancels the effect of your opponent’s Gold badges. |
| Gold Swap-Out Badge | After your throw, you can throw two dice of the same value again. Can be used once per game. |
| Gold Badge of Fortune | You can roll up to three dice again. Can be used once per game. |
| Gold Badge of Might | Allows you to add an extra die to your throw. Can be used thrice per game. |
| Gold Badge of Transmutation | After your throw, change a die of your choosing to a 1. Can be used once per game. |
| Priest’s Badge of Advantage | The combination 1+3+5 now counts as a new formation, called the Eye. Can be used repeatedly. |
| Gold Warlord’s Badge | Gain double points for this turn. Can be used once per game. |
| Gold Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used thrice per game. |
| Gold Emperor’s Badge | Triples the points gained for the formation 1+1+1. Can be used repeatedly. |
| Gold Wedding Badge | A memento of Agnes and Olda’s big day. Allows you to throw up to three dice again. Can be used once per game. |
While exploring the open world, you may stumble upon special loaded dice by looting chests and corpses. These dice can give you an edge by increasing the likelihood of rolling certain numbers.
When starting a new game of dice, you have the option to use these loaded dice, giving yourself a strategic advantage over your opponents.
And that's everything you need to know about playing dice in Kingdom Come: Deliverance 2. For more tips and information on the game, be sure to visit The Escapist.