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"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

Schedule I, the viral sensation on Steam, continues to evolve with the release of Patch 5, bringing the game to version 0.3.3f14. This latest update is a testament to the game's ongoing success, as it remains the top-selling title on Steam, outpacing major releases like Monster Hunter Wilds, GTA 5,
By Eric
Apr 09,2025

Schedule I, the viral sensation on Steam, continues to evolve with the release of Patch 5, bringing the game to version 0.3.3f14. This latest update is a testament to the game's ongoing success, as it remains the top-selling title on Steam, outpacing major releases like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Developed and published by the Australian indie developer TVGS, known as Tyler, Schedule I has captured the gaming community's attention by offering a unique experience where players ascend from small-time dealers to drug kingpins in the gritty city of Hyland Point.

Tyler has expressed his astonishment at the game's explosive launch, stating on Reddit, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched." True to his word, Patch 5 addresses a variety of issues, including employee, multiplayer, and casino bugs, while also introducing several improvements and tweaks to enhance gameplay.

Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. This was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug Fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Excitement builds as Tyler teases that sneak peeks at the first content update will be posted soon, scheduled to launch this weekend. This update promises to add even more depth to the already engaging world of Schedule I.

For those looking to dive deeper into the game, IGN's comprehensive Schedule I guide covers everything from the basics of mixing recipes and creating new blends to maximize profit, to accessing console commands, and the quickest way to jump into multiplayer co-op to take over Hyland Point with friends.

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