Home > News > Warhammer 40,000: Dawn of War Definitive Edition - Revisiting and Correcting 20-Year-Old Typos
The beloved real-time strategy game, *Warhammer 40,000: Dawn of War*, is making a triumphant return with the announcement of the *Dawn of War Definitive Edition* by Relic Entertainment. This updated version brings back the thrill of the original game released back in 2004, and as an avid fan, I couldn't wait to dive deeper beyond the captivating debut trailer, which you can watch below. Eager to uncover more about this grimdark revival, I embarked on a quest akin to that of a well-trained Inquisitor and managed to secure an insightful interview with Relic's design director, Philippe Boulle.
Philippe Boulle joined Relic Entertainment in November 2005, with his initial project being the second expansion for *Dawn of War*, titled *Dark Crusade*. His journey continued through several iconic titles, including *Dawn of War: Soulstorm*, *Dawn of War 2*, *Dawn of War 2: Chaos Rising*, *Space Marine*, *Company of Heroes 2*, *Dawn of War 3*, and even *Age of Empires 4*. With such an extensive history at Relic and a deep involvement with the Warhammer 40,000 universe, Boulle is the perfect person to shed light on the transformations and enhancements made for the *Dawn of War Definitive Edition*.
During our conversation, Boulle not only revealed the exciting changes brought to the Definitive Edition but also shared his passion for the game's iconic opening cinematic. Naturally, the topic of *Dawn of War 4* couldn't be avoided, and we delved into what the future might hold for this beloved franchise. For those looking to stay updated on all the announcements from Warhammer Skulls 2025, we've got comprehensive coverage to keep you in the loop.