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Cyberpunk 2 Confirms No Third-Person View, Introduces \"Most Realistic\" Crowd System

CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as revealed through several job postings offering intriguing insights. A key detail? The sequel will remain a first-person experience, foregoing a third-person perspective, potentially disappointing fans hop
By Jonathan
Mar 03,2025

CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as revealed through several job postings offering intriguing insights. A key detail? The sequel will remain a first-person experience, foregoing a third-person perspective, potentially disappointing fans hoping for a different view of their character.

Cyberpunk 2077Image: steamcommunity.com

A Senior Gameplay Animator is sought to craft detailed first-person animations, emphasizing weapon interactions and core gameplay. The absence of any mention of third-person animation strongly suggests its exclusion from the game.

An Encounter Designer position highlights a revolutionary "most realistic crowd system ever seen in games." This system will dynamically react to player actions, fostering immersive environments with natural NPC interactions. The role involves collaborating across teams to create complex scenarios with multiple solutions, utilizing NPC behaviors, interactive objects, loot distribution, and environmental storytelling.

Furthermore, a job posting confirms the exploration of multiplayer functionality for the sequel, albeit in its early stages.

Cyberpunk 2, codenamed Project Orion, leverages Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal voice work for intimate scenes in Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans discovered a character referencing Johnny Silverhand.

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