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Age of History Africa is a turn-based strategy game focused on conquering the African continent. Across 436 distinct regions, you’ll seize territories, assault enemy capitals, and develop infrastructure to cement your rule.
Age of History Africa offers intuitive gameplay for newcomers yet demands skill to excel. Hone your strategic and diplomatic abilities to emerge as the supreme ruler. Featuring 436 regions, 223 distinct civilizations, varied modes, and campaigns, it delivers captivating gameplay with sleek, minimalist visuals and immersive realism.

Players submit orders each round, with the number of orders tied to your Movement Points. Civilizations act in a randomized sequence at the start of each round.
Map and Features
The capital is vital for every civilization. Losing it for three turns leads to your civilization’s collapse. Capturing an enemy’s capital grants control over their provinces. Capitals offer a +15% defensive and offensive bonus and include all buildings.
Neutral provinces appear transparent, while colored ones are controlled by other civilizations. The map supports scaling; double-tap to reset to default. A non-standard scale triggers an exclamation mark in the minimap’s top right corner.
Economy and Population
Access Economy and Population buttons to review each province’s stats. Use the diplomacy button to check ownership and conduct diplomatic actions.
Treasury
Income tax, driven by your civilization’s population and economy, boosts your treasury. Military upkeep reduces it, with higher costs for units at sea than on land.

Orders - Normal View
-Move: Shift units between your provinces or attack rival civilizations.
-Recruit: Enlist units from a chosen province, costing funds and lowering population.
-Build: Erect buildings in selected provinces, incurring expenses.
-Disband: Eliminate units from a province to reduce military costs.
-Vassal: Create a vassal state with another civilization.
-Annex: Reintegrate a vassal state under your direct authority.
Orders - Diplomacy View
*War: Initiate conflict with another civilization.
*Peace: Offer a peace deal to resolve disputes.
*Pact: Propose a non-aggression agreement, barring attacks for five rounds (cancellable with prior notice).
*Alliance: Form an alliance for mutual military support. Use the War order to coordinate with allies.
*Kick: End an existing alliance.
*Support: Send financial assistance to another civilization.
Building Types
-Fort: Grants a defensive bonus to a province.
-Watch tower: Reveals army counts in adjacent provinces.
-Port: Enables units to move to sea. Sea units can return to any land province, even without a port.

Latest Versionv1.1621 |
Category |
Requires AndroidAndroid 5.1 or later |