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EA CEO: Dragon Age: The Veilguard Failed to Connect with Broad Audience, Gamers Crave Shared-World Features

EA CEO Andrew Wilson has recently addressed the disappointing financial performance of Dragon Age: The Veilguard, stating that the game failed to "resonate with a broad enough audience." This follows a series of significant changes within EA, including a restructuring of Dragon Age developer BioWare
By Julian
Apr 16,2025

EA CEO Andrew Wilson has recently addressed the disappointing financial performance of Dragon Age: The Veilguard, stating that the game failed to "resonate with a broad enough audience." This follows a series of significant changes within EA, including a restructuring of Dragon Age developer BioWare to focus exclusively on Mass Effect 5. As a result, some team members who worked on The Veilguard have been reassigned to other projects across EA studios.

The decision to shift focus came after EA revealed that Dragon Age: The Veilguard had underperformed, engaging only 1.5 million players in its recent financial quarter—a figure nearly 50% below the company's expectations. IGN has documented various development challenges faced by The Veilguard, including layoffs and the departure of several project leads at different stages of development.

Bloomberg reporter Jason Schreier noted that BioWare staff considered it a "miracle" that Dragon Age: The Veilguard was released as a complete game, especially after EA's attempts to integrate live-service elements, which were later reversed.

During an investor-focused financial call, Wilson suggested that role-playing games need to incorporate "shared-world features and deeper engagement alongside high-quality narratives" to attract a wider audience. He commented, "In order to break out beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category."

Wilson acknowledged that Dragon Age: The Veilguard had a high-quality launch and received positive reviews from critics and players. However, he emphasized that it did not capture a broad enough market in the highly competitive gaming industry.

This perspective raises questions, especially considering EA's significant reboot of Dragon Age, which transformed it from a multiplayer game framework to a full-fledged single-player RPG. Fans argue that EA may have drawn the wrong conclusions from The Veilguard's performance, especially in light of the success of other single-player RPGs like Larian's Baldur's Gate 3. With Dragon Age seemingly on hold indefinitely, attention now turns to the future of Mass Effect 5.

EA CFO Stuart Canfield discussed the decision to restructure BioWare, which has involved downsizing the studio from 200 to fewer than 100 employees. He stated, "Historically, blockbuster storytelling has been the primary way our industry brought beloved IP to players. The game's financial performance highlights the evolving industry landscape and reinforces the importance of our actions to reallocate resources towards our most significant and highest potential opportunities."

It's important to note that single-player games constitute only a small fraction of EA's revenue, with live service games generating 74% of the company's income over the last 12 months. Titles like Ultimate Team, Apex Legends, and The Sims contribute significantly to this, with upcoming games like Skate and the next Battlefield also expected to follow the live service model.

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