In the world of extraction shooters, where the motto is "get in, get the loot, and get out," Exoborne introduces an electrifying twist to this familiar formula. With its super-powered Exo-Rigs, dynamic weather effects, and the exhilarating use of grappling hooks, Exoborne promises to elevate the genre to new heights. After spending around 4-5 hours at a recent preview event, while I didn't leave craving "one more drop," I am convinced that Exoborne has the potential to make a significant impact in the extraction shooter community.
The heart of Exoborne's unique identity lies in its Exo-Rigs. Currently, there are three distinct types: the Kodiak, which provides a shield during sprints and enables devastating ground slams; the Viper, which offers health regeneration upon eliminating enemies and a powerful melee attack; and the Kestrel, which prioritizes mobility with the ability to jump higher and hover momentarily. Each Exo-Rig can be further customized with unique modules, enhancing their specific abilities. While the selection of only three suits might seem limited, the potential for future expansions remains a tantalizing prospect, though developer Shark Mob was unable to share details at this time.
The shooting mechanics in Exoborne are exceptionally satisfying. The guns have a substantial kick, melee attacks feel impactful, and the grappling hook adds a thrilling dimension to navigation. Weather effects play a crucial role, with tornadoes boosting aerial mobility and rainfall rendering parachutes ineffective. Even fire tornadoes, which enhance movement but can be deadly if approached too closely, contribute to the immersive post-apocalyptic atmosphere.
Exoborne's gameplay is driven by a compelling risk vs. reward dynamic. Upon entering the game, a 20-minute countdown begins, after which your location is broadcast to all players. You then have 10 minutes to extract or face a killswitch. The longer you stay, the more loot you can accumulate, found scattered across the map, in containers, or on defeated AI enemies. The most lucrative targets, however, are other human players, whose gear and collected loot you can claim.
Artifacts represent the ultimate prize, functioning as loot boxes filled with valuable items. To claim these treasures, you must successfully extract with both the artifact and the required artifact keys, which are visible to all players on the map. High-value loot areas, guarded by formidable AI, also beckon those willing to risk it all for the best rewards.
The game fosters intense gameplay, encouraging effective communication within your squad. Even if you're downed, you're not out of the fight; self-revives offer a chance to get back in the action, and teammates can resurrect you if they reach your body in time. This mechanic adds depth to the strategy, though it also exposes you to enemy squads waiting to finish you off.
My experience with Exoborne raised two primary concerns. Firstly, the game seems best enjoyed with a dedicated group of friends. While solo play and teaming with strangers are options, they are less optimal. This is a common challenge for squad-based tactical extraction shooters, particularly as Exoborne isn't free-to-play, which may limit its appeal to casual fans without a regular gaming group.
Secondly, the late-game experience remains unclear. Game Director Petter Mannefelt mentioned that late-game will focus on PVP and player comparison, but specifics were not disclosed. While the PVP encounters I experienced were enjoyable, the intervals between them were too lengthy to make me eager to dive back in solely for that aspect.
As Exoborne gears up for its playtest from February 12 to the 17th on PC, the gaming community will eagerly watch how it evolves. With its innovative mechanics and thrilling gameplay, Exoborne has the potential to carve out a unique space in the extraction shooter genre.