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PEAK Achieves 2 Million Sales in Just 9 Days – Developers Now Eyeing New Updates
The indie co-op climbing sensation PEAK has taken the gaming world by storm, selling over 2 million copies within its first nine days of release. This impressive success has prompted its development team, Landcrab—a collaboration between Aggro Crab and Landfall—to reconsider their original stance on future updates.
Read on to discover how this unexpected milestone has influenced the game’s roadmap and what players can expect moving forward.
Following its launch, PEAK quickly became a viral hit, capturing the attention of gamers worldwide. In response to this overwhelming reception, Landcrab revealed via a Steam blog post on June 25 that they are now actively considering new content additions and long-term support for the game.
Originally, the developers had stated in the game’s FAQs that no further expansions were planned due to other ongoing projects at both studios. However, the outpouring of love and support from fans has clearly shifted their perspective.
While the scope of these potential updates remains undefined, the team confirmed that localized language support is already in the works. They also emphasized their openness to community suggestions, although they cautioned that not all ideas can be implemented.
“Possible updates might range from quality of life features to new content and all the funny additions that we wished to make real from the start,” said Landcrab.
Despite plans for future enhancements, Landcrab made it clear that improving performance and addressing technical issues remain their primary focus.
They clarified:
“We're still prioritizing bug fixes and stability first so don't expect a huge content update right away.”
Common issues reported by players include:
The small but dedicated team is working hard to resolve these issues, though they ask for continued patience from the community.
In addition to gameplay improvements, Landcrab also hinted at releasing official game merchandise, something they hadn’t originally anticipated but are now seriously exploring thanks to fan enthusiasm.
“This was another thing we didn't really expect to do, but the excitement from everyone in the community has got us looking at some pretty great things... Stay tuned!”
It’s worth noting that PEAK began as a month-long game jam project in Korea, making its rapid global rise even more impressive. The game’s unique mechanics, cooperative challenges, and charming difficulty have won over countless players.
At Game8, we awarded PEAK a score of 76 out of 100, praising its tight controls, clever co-op design, and challenging biomes. While bugs and server instability have occasionally affected the experience, the game’s overall charm and accessibility make it a standout title at its price point.
For a deeper dive into our thoughts on PEAK, check out our full review below!