
Spectre Divide and its developer, Mountaintop Studios, have announced their closure due to the game not meeting financial expectations. Read on to understand the reasons behind this decision as explained by Mountaintop Studios' CEO.
Tactical FPS game Spectre Divide is set to shut down just six months after its launch, as its first season and console release did not meet the company's anticipated success. The official Twitter (X) account of Spectre Divide shared a message with their fans on March 13, detailing the game's and the company's current situation.
Mountaintop Studios CEO Nate Mitchell stated, "It’s been two weeks since we launched Spectre Divide Season 1: Flashpoint." He further expressed gratitude for the community's support but noted, "Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat."
Despite an optimistic start with over 400,000 players and a peak concurrent player count of around 10,000 across all platforms in the first week, the game struggled to maintain active players and sufficient revenue to support ongoing operations.

Reports from The Verge in December 2024 highlighted Mountaintop Studios' financial difficulties, noting that the console launch and Season 1 were critical for the game's survival. Spectre Divide Game Director Lee Horn mentioned that despite marketing efforts, server issues at launch hindered the game's momentum. Mitchell added, "If they aren’t into season one, the way we hope they are, we’ll have to take a hard look at if we should keep going on as we are, or if players are telling us this isn’t what we want."
The studio plans to disable new purchases within 30 days and refund money spent by players since the Season 1 relaunch. More details on this process will be announced soon.

The closure of Mountaintop Studios comes as a surprise to many, especially after raising $30 million in funding the previous year. The company's LinkedIn post in 2024 highlighted that the funding came from top investors such as Anthos Capital, RX3 Growth Partners, A16Z GAMES, and other angel investors.
Despite this substantial financial backing, Mitchell acknowledged that it was insufficient to keep the game and studio afloat. He explained, "We pursued every avenue to keep going, including finding a publisher, additional investment, and / or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now."
Mitchell emphasized the studio's ambition, saying, "We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments. We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that’s what we signed up for. It was never a surefire bet. We did it anyway."
Spectre Divide joins the growing list of live-service games that have struggled to maintain viability, alongside titles like Multiversus, Babylon’s Fall, Concord, and cancelled projects such as The Last of Us Online and the reported God of War live service game.

Mitchell confirmed that Mountaintop Studios will close its doors by the end of the week, as the remaining funds are depleted. He stated, "Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week."