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Conway's Game of Life, a fascinating creation by mathematician John Conway in 1970, is an example of a cellular automaton. This game unfolds on an infinite two-dimensional rectangular grid of cells, where each cell can be either alive or dead. The game progresses through generations, with each cell's status changing based on the statuses of its eight neighbors—those cells touching it horizontally, vertically, or diagonally.
The game begins with an initial pattern, marking the first generation. Subsequent generations evolve by applying a set of rules simultaneously to every cell on the board, leading to births and deaths occurring at the same time. These rules are iteratively applied to generate future generations. The rules governing the transition from one generation to the next are straightforward yet profound:
John Conway experimented with numerous variations of these rules, adjusting the numbers that determine when cells live or die. Some variations led to quick population extinction, while others resulted in unchecked expansion across the grid. The chosen rules strike a delicate balance near the boundary between these extremes, fostering complex and intriguing patterns. This balance is akin to other chaotic systems where the most interesting dynamics occur at the edge of stability and chaos.
Last updated on Aug 3, 2024
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