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"Marvel Gaming Universe Concept Unveiled but Funding Falls Through"

The Marvel Cinematic Universe (MCU) has revolutionized entertainment with its interconnected series of films and TV shows that weave together into a grand, cohesive narrative. However, Marvel video games operate independently, with each title telling its own unique story. For instance, Insomniac's M
By Dylan
May 20,2025

The Marvel Cinematic Universe (MCU) has revolutionized entertainment with its interconnected series of films and TV shows that weave together into a grand, cohesive narrative. However, Marvel video games operate independently, with each title telling its own unique story. For instance, Insomniac's Marvel's Spider-Man series stands apart from Eidos-Montreal's Marvel's Guardians of the Galaxy. Similarly, upcoming titles like Marvel 1943: Rise of Hydra, Marvel's Wolverine, and Marvel's Blade are also standalone adventures without any shared universe elements.

Yet, there was once a vision at Disney to create a Marvel Gaming Universe (MGU) that would mirror the success of the MCU. This ambitious project aimed to link various Marvel video games into a single, expansive universe. So, what led to the abandonment of this idea?

On The Fourth Curtain podcast, host Alexander Seropian and guest Alex Irvine, both of whom were involved in the MGU project, shed light on its fate. Seropian, known for co-founding Bungie and working on iconic games like Halo and Destiny, led Disney's video game division before departing in 2012. Irvine, a veteran writer for Marvel games, most notably contributed to Marvel Rivals.

Irvine reminisced about the early days of working on Marvel games and the initial concept of an MGU. "When I first started working on Marvel games, there was this idea that they were going to create a Marvel gaming universe that was going to exist in the same way that the MCU did," he said. "It never really happened."

Seropian added that the MGU was his initiative, proposed before the MCU took off. "When I was at Disney, that was my initiative, 'Hey, let’s tie these games together.' It was pre-MCU," he explained. "But it didn’t get funded."

Irvine, drawing from his experience with alternate reality games like I Love Bees at Bungie, elaborated on the potential mechanics of the MGU. "That was so frustrating because we came up with all these great ideas about how to do it," he said. "And I was coming out of ARGs at that point and thinking, 'Wouldn’t it be cool if we had some ARG aspects?' There would be a place where players could go that all the games touched, and we could move them back and forth from game to game. We could link in comics, we could loop in anything, we could do original stuff. And then, as Alex said, it didn’t get funded. So we made a bunch of games."

The MGU's failure to secure funding can be attributed to its complexity, which deterred some at Disney. "Even back then, we were trying to figure out, 'If there’s going to be this MGU, how is it different from the comics? How is it different from the movies? How are we going to decide if it stays consistent?' And I think some of those questions got complex enough that there were people at Disney who didn’t really want to deal with them," Irvine noted.

It's intriguing to consider what could have been if the MGU had received the necessary support. Perhaps Insomniac’s Spider-Man games would have shared a universe with Square Enix’s Marvel's Avengers and Marvel's Guardians of the Galaxy, featuring crossover events and building towards a monumental event akin to the MCU's Endgame.

Looking to the future, fans are curious about whether Insomniac's upcoming Marvel's Wolverine will be set in the same universe as Marvel's Spider-Man, and if characters from the Spider-Man series might appear in Wolverine.

Ultimately, the MGU remains a fascinating "what if" in the world of video games. In some alternate reality, perhaps it thrives as a vibrant, interconnected gaming universe.

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