We are approaching the fifth year of the current console cycle for Microsoft and Sony, making it unsurprising that credible rumors about their upcoming hardware plans are gaining traction. A recent report about an alleged PlayStation 6 handheld console includes intriguing details that, if true, could position it as a serious competitor to the Nintendo Switch 2.
According to a recent video by Moore’s Law Is Dead, this unannounced PlayStation 6 handheld will be dockable and backward compatible with PS4 and PS5 games. The channel also shared purported specifications, which reportedly feature a 16CU RDNA 5 iGPU running at 1.20 GHz in handheld mode and 1.65 GHz when docked.
Moore’s Law Is Dead further claims that the PS6 handheld will cost "significantly" less than the upcoming Xbox Ally X, will age "more gracefully," and deliver "superior raw performance." The ROG Xbox Ally and Xbox Ally X are set to launch on October 16, though Microsoft has not yet announced pricing.
There is also a brief mention of what is referred to as the PS6S, which could serve as a less powerful, more affordable version of the PS6, similar to the relationship between the Xbox Series S and Xbox Series X.
Moore’s Law Is Dead states that its information comes from recently reviewed AMD documentation. Still, numerous questions remain unanswered, and it's crucial to remember that Sony has yet to confirm any specifics regarding its future consoles.
As for pricing, the channel estimates the PS6S at $299–$399, the PS6 handheld at $399–$499, and the base PS6 console between $549–$699. If this holds true, the PS6 handheld would be competitively priced against the Nintendo Switch 2. A fall 2027 release window is suggested for all three devices.
In June, Sony executives began discussing the next generation of consoles, albeit vaguely, when asked whether a new system is in development. During an investor-focused interview published on Sony’s corporate website, Sony Interactive Entertainment CEO and president Hideaki Nishino was asked directly: with cloud gaming becoming increasingly viable, is a next-generation console necessary? Is SIE developing one?
Nishino explained why console hardware remains relevant despite the rise of cloud gaming: “We have been in cloud gaming for over 11 years. Our services have supported the PS3, PS4, and PS5 generations, and we take pride in the quality we deliver.
“Cloud streaming is available through PlayStation Plus Premium, and we are currently testing a cloud streaming beta on the PlayStation Portal.
“However, the business model for cloud gaming must be sustainable for long-term growth. Technologically, cloud gaming has advanced significantly, as our offerings demonstrate. Yet, end-to-end network stability is not entirely within our control.
“While cloud gaming offers an additional way for players to access content, we believe the majority still prefer a locally executed gaming experience, free from reliance on network conditions. The success of the PS5 and PS5 Pro validates this view.”
So Sony remains committed to consoles for the time being. But is a new console actually in development? Nishino added:
“Our console business has evolved into a multifaceted platform with a large, engaged ecosystem of players across both the PS5 and PS4 generations. Naturally, there is considerable interest in our next-generation console strategy.
“Though we cannot share specifics at this stage, the future of our platform is a top priority. We are dedicated to exploring new and enhanced ways for players to connect with our content and services.”
So, yes, Sony is developing a next-generation console—which should come as no surprise. Console makers typically begin work on new hardware shortly after the current generation launches. In fact, Sony started PS5 development almost immediately after the PS4 debuted in November 2013. Following this pattern, the PS6 may have already been in development for five years—possibly even longer.
Looking at the PlayStation Portal and its evolution, Sony appears to be moving toward the handheld market. During the investor interview, Nishino was asked whether handhelds are part of Sony’s next-generation strategy, but his response lacked meaningful detail.
Speculation about a next-generation console has persisted since the current generation began in November 2020. With the PS5 now past the midpoint of its lifecycle and Microsoft releasing Xbox-branded handhelds, the industry is clearly on the brink of change. What remains unclear is exactly what Sony and Microsoft will unveil when they make their next moves.
In February, former Sony Interactive Entertainment Worldwide Studios CEO Shawn Layden stated that Sony cannot afford to launch the PS6 as a purely digital, disc-free console. Layden argued that while Xbox has succeeded with this approach, PlayStation’s global market share means removing physical and offline games would exclude too many players.
"I don't believe Sony can get away with it now," Layden said. "Xbox has found more success with that strategy, but its strongest markets are primarily English-speaking countries like the U.S., Canada, the UK, Ireland, Australia, New Zealand, and South Africa.
"Sony, as the leading platform in around 170 countries worldwide, has a responsibility to consider: if we go all-digital, how many of our users will be left behind? Can someone in rural Italy access a reliable enough connection to enjoy games?"
In September of last year, it was reported that Intel lost the PS6 chip contract to AMD in 2022. The PS4 launched in November 2013, followed by the PS7 seven years later in November 2020. If this trend continues, the PS6 could arrive in November 2027. One game potentially slated for PS6 is Physint, Metal Gear creator Hideo Kojima’s highly anticipated return to the action-espionage genre. The Witcher 4 isn't expected until 2027 at the earliest, suggesting it may also target next-generation hardware.