
The upcoming PC release of The Last of Us Part II Remastered on April 3, 2025, will necessitate a PlayStation Network (PSN) account, a decision already causing friction among potential players. This continues a pattern established by Sony with previous PC ports of PlayStation exclusives. While bringing beloved titles like The Last of Us Part II to Steam is a welcome move, the persistent PSN requirement is proving unpopular.
Following the successful PC launch of The Last of Us Part I (itself a remaster) in 2022, Sony's decision to require a PSN account for the sequel's PC debut is raising eyebrows. The award-winning game's arrival on PC is exciting news for many, especially considering its previous PS5 exclusivity. However, the PSN account mandate may dampen enthusiasm for some.
The official Steam page explicitly states the PSN account necessity, advising players to link existing accounts to their Steam profiles. This easily overlooked detail is a potentially significant point of contention. Previous instances of this requirement in other PlayStation PC ports have generated considerable backlash. Last year, Sony even backtracked, removing the PSN requirement from Helldivers 2 before it was implemented.
Sony's Strategy: Expanding PSN Reach on PC
While a PSN account might be justifiable for multiplayer features or PlayStation overlay access (as seen in Ghost of Tsushima's PC port), The Last of Us Part II is a single-player experience. The need for a PSN account seems incongruous. It's likely a strategic move by Sony to encourage PC gamers to engage with its services, a commercially understandable but potentially risky strategy given past negative reactions.
Although creating a basic PSN account is free, the additional step of linking accounts adds inconvenience. Furthermore, the PSN's global availability is not universal, potentially excluding some fans from playing the PC port. This accessibility limitation clashes with the Last of Us franchise's reputation for broad appeal and inclusive design.