Bethesda's Starfield initially featured planned gore and dismemberment mechanics, but technical constraints forced their removal. Dennis Mejillones, a former character artist who contributed to Skyrim, Fallout 4, and Starfield, explained to Kiwi Talkz that integrating these effects with the game's spacesuits proved overly complex.
The intricate design of the suits, including helmets and various attachments, created significant technical challenges. Mejillones described the resulting system as a "big rat's nest," citing the need to account for numerous variables like helmet removal, flesh detailing, and body size variations within the character creator.
While some fans expressed disappointment at the absence of gore and dismemberment—features present in Fallout 4—Mejillones argued these mechanics were better suited to Fallout's humorous tone. He noted that the gore in Fallout 4 contributes to the game's overall playful atmosphere.
Despite this omission, Starfield, Bethesda's first major single-player RPG in eight years, has still achieved remarkable success, attracting over 15 million players since its September 2023 release. IGN's 7/10 review highlighted the game's expansive roleplaying and combat as key strengths, ultimately outweighing its shortcomings.
Recent revelations from another former Bethesda developer shed light on unexpected performance issues, particularly concerning loading times in Neon. Bethesda has since implemented improvements, including a 60fps performance mode, and released the "Shattered Space" expansion in September.