Video games have evolved far beyond mere action and thrill. Hideo Kojima, the creative force behind Metal Gear Solid, introduced groundbreaking themes of division and connection with Death Stranding, released in a pre-pandemic world. Its innovative narrative structure and unique delivery-focused gameplay mechanics opened new avenues in gaming. Now, as we approach the release of Death Stranding 2: On the Beach on June 26, 2025, Kojima revisits these themes with an even more complex question: "Should we have connected?" This sequel arrives at a time when global divisions are more pronounced, prompting curiosity about Kojima's perspective on connectivity amidst growing societal rifts.
The development of Death Stranding 2 took place during the unprecedented circumstances of the Covid-19 pandemic. This context forced Kojima to reassess the concept of "connection." How did he reimagine this theme while navigating changes in technology, production environments, and the essence of human relationships? These questions are central to understanding the evolution of his narrative and gameplay mechanics.
In an exclusive interview, Kojima delves into the philosophy that guided the game's production. He discusses elements left behind from the original game and how they've been transformed in Death Stranding 2. Furthermore, he explores the game's reflection on contemporary society and the intricate relationship between his work and the world around us.