This guide dives into the nostalgic world of Fortnite OG, revisiting Chapter 1, Season 1's weapon and item pool. Understanding this loot pool is crucial for success in this retro Battle Royale mode. The meta differs significantly from later seasons, so mastering these OG weapons is key to victory.
Fortnite OG transports players back to the game's origins, featuring the original map and weapon selection. This presents a unique challenge, as the weapon balance and strategies differ considerably from later iterations. Knowing the strengths and weaknesses of each weapon is vital for navigating this classic Battle Royale experience. The return of hitscan weapons significantly impacts gameplay, particularly with Assault Rifles. However, bloom remains a factor, affecting accuracy.

Assault Rifles are core to Fortnite OG, especially given the return of hitscan mechanics. However, inconsistent bloom on certain weapons necessitates careful aim.
| Rarity | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Damage | 30 | 31 | 33 | 35 | 36 |
| Magazine | 30 | 30 | 30 | 30 | 30 |
| Fire Rate | 5.5 | 5.5 | 5.5 | 5.5 | 5.5 |
| Reload Time | 2.75s | 2.625s | 2.5s | 2.375s | 2.25s |
| Structure DMG | 30 | 31 | 33 | 35 | 36 |
The Assault Rifle's consistent performance and manageable bloom make it a reliable choice across various combat ranges.
| Rarity | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Damage | 27 | 29 | 30 | 36 | 37 |
| Magazine | 30 | 30 | 30 | 30 | 30 |
| Fire Rate | 4.06 | 4.06 | 4.06 | 3.69 | 3.69 |
| Reload Time | 2.75s | 2.62s | 2.5s | 2.38s | 2.25s |
| Structure DMG | 27 | 29 | 34 | 36 | 37 |
The Burst Assault Rifle's three-round burst and high bloom can hinder accuracy, making it less reliable than the standard Assault Rifle.
| Rarity | Rare | Epic | Legendary |
|---|---|---|---|
| Damage | 23 | 24 | 37 |
| Magazine | 20 | 20 | 20 |
| Fire Rate | 3.5 | 3.5 | 3.5 |
| Reload Time | 2.3s | 2.2s | 2.07s |
| Structure DMG | 23 | 24 | 37 |
Despite first-person aiming, the bullet trajectory offset makes the Scoped Assault Rifle inconsistent.

Shotguns dominate close-quarters combat in Fortnite OG. The "double pump" technique, using two Pump Shotguns consecutively, remains a powerful tactic.
| Rarity | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Damage | 90 | 95 | 110 | 119 | 128 |
| Magazine | 5 | 5 | 5 | 5 | 5 |
| Fire Rate | 0.7 | 0.7 | 0.7 | 0.7 | 0.7 |
| Reload Time | 4.8s | 4.6s | 4.4s | 4.2s | 4s |
| Structure DMG | 90 | 95 | 110 | 119 | 128 |
The Pump Shotgun's high damage and 2.5x headshot multiplier make it a potent close-range weapon. Double pumping minimizes reload downtime.
| Rarity | Common | Uncommon | Rare |
|---|---|---|---|
| Damage | 67 | 70 | 74 |
| Magazine | 8 | 8 | 8 |
| Fire Rate | 1.5 | 1.5 | 1.5 |
| Reload Time | 6.3s | 6s | 5.7s |
| Structure DMG | 67 | 70 | 74 |
The Tactical Shotgun's higher fire rate offers more forgiving gameplay compared to the Pump Shotgun.

Pistols serve as early-game weapons, generally less effective in later stages.
| Rarity | Common | Uncommon | Rare |
|---|---|---|---|
| Damage | 24 | 25 | 26 |
| Magazine | 16 | 16 | 16 |
| Fire Rate | 6.8 | 6.8 | 6.8 |
| Reload Time | 1.5s | 1.47s | 1.4s |
| Structure DMG | 24 | 25 | 26 |
A common early-game find, the Semi-Auto Pistol offers a high fire rate but suffers from damage falloff.
| Rarity | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Damage | 54 | 57 | 60 | 63 | 66 |
| Magazine | 6 | 6 | 6 | 6 | 6 |
| Fire Rate | 0.9 | 0.9 | 0.9 | 0.9 | 0.9 |
| Reload Time | 2.2s | 2.1s | 2s | 1.9s | 1.8s |
| Structure DMG | 54 | 57 | 60 | 63 | 66 |
The Revolver delivers higher damage but suffers from significant recoil.

SMGs are effective at close range but lack the damage output of shotguns and the range of assault rifles.
| Rarity | Common | Uncommon | Rare | Epic |
|---|---|---|---|---|
| Damage | 17 | 18 | 19 | 23 |
| Magazine | 30 | 30 | 30 | 30 |
| Fire Rate | 9 | 9 | 9 | 9 |
| Reload Time | 2.2s | 2.1s | 2s | 1.9s |
| Structure DMG | 17 | 18 | 19 | 23 |
The Suppressed Submachine Gun offers superior performance due to its manageable bloom and damage falloff at 20 meters.
| Rarity | Uncommon | Rare | Epic |
|---|---|---|---|
| Damage | 16 | 17 | 18 |
| Magazine | 30 | 30 | 30 |
| Fire Rate | 10 | 10 | 10 |
| Reload Time | 2.4s | 2.3s | 2.2s |
| Structure DMG | 16 | 17 | 18 |
Inconsistent fire rate impacts the Tactical Submachine Gun's effectiveness.
| Rarity | Common | Uncommon | Rare |
|---|---|---|---|
| Damage | 14 | 15 | 16 |
| Magazine | 35 | 35 | 35 |
| Fire Rate | 15 | 15 | 15 |
| Reload Time | 2.2s | 2.1s | 2s |
| Structure DMG | 14 | 15 | 16 |
High fire rate comes at the cost of accuracy and ammo consumption.

Sniper Rifles require precise aim for effective headshots.
| Rarity | Rare | Epic | Legendary |
|---|---|---|---|
| Damage | 105 | 110 | 116 |
| Magazine | 1 | 1 | 1 |
| Fire Rate | 0.3s | 0.3s | 0.3s |
| Reload Time | 3s | 2.9s | 2.7s |
| Structure DMG | 105 | 110 | 116 |
High damage and a 2.5x headshot multiplier make this a potent one-shot elimination weapon.
| Rarity | Epic | Legendary |
|---|---|---|
| Damage | 63 | 66 |
| Magazine | 10 | 10 |
| Fire Rate | 1.2 | 1.2 |
| Reload Time | 2.5s | 2.3s |
| Structure DMG | 75 | 78 |
Faster fire rate and larger magazine capacity offer more opportunities, but lower single-shot damage.

Explosives are crucial for destroying structures and eliminating opponents.
| Rarity | Rare | Epic | Legendary |
|---|---|---|---|
| Damage | 100 | 115 | 130 |
| Magazine | 1 | 1 | 1 |
| Fire Rate | 0.75s | 0.75s | 0.75s |
| Reload Time | 3.60s | 3.06s | 2.52s |
| Structure DMG | 300 | 315 | 330 |
High damage and splash radius make it effective against structures and players.
| Rarity | Rare | Epic | Legendary |
|---|---|---|---|
| Damage | 100 | 105 | 110 |
| Magazine | 6 | 6 | 6 |
| Fire Rate | 1 | 1 | 1 |
| Reload Time | 3s | 2.8s | 2.7s |
| Structure DMG | 200 | 210 | 220 |
Multiple grenades create area denial and chaos.
| Damage | 100 |
|---|---|
| Structure DMG | 375 |
| Stack Size | 6 |
Simple but effective for area denial and structure destruction.

Traps offer defensive and offensive capabilities.
Provides mobility and escape options. Stack size of 2.
| Damage | 125 |
|---|---|
| Cooldown | 12 seconds |
Electrocutes players underneath.
| Damage | 125 |
|---|---|
| Cooldown | 12 seconds |
Electrocutes players who touch it.
| Damage | 150 |
|---|---|
| Cooldown | 5 seconds |
Deals damage to players who step on it.
Provides controlled vertical or horizontal movement.

Consumables are essential for healing and survival.
| Health | +15 Health |
|---|---|
| Stack Size | 15 |
| Time to Use | 3.5 seconds |
Quick healing, usable while moving.
| Health | +100 Health |
|---|---|
| Stack Size | 3 |
| Time to Use | 10 seconds |
Full health restoration, but interruptible.
| Shields | +50 Shield |
|---|---|
| Stack Size | 3 |
| Time to Use | 5 seconds |
Shield restoration.
| Health | +75 Health |
|---|---|
| Shield | +75 Shield |
| Stack Size | 2 |
| Time to Use | 2 seconds |
| Duration | 37.5 seconds |
Simultaneous health and shield regeneration.
| Health | +1 Health |
|---|---|
| Stack Size | 2 |
| Time to Use | 3 seconds |
Provides camouflage.
| Stack Size | 4 |
Instantly creates a small, fortified structure.